![]() * Keep the 3D gameplay that progress players towards the back of the screen, which was something adapted since Sonic Adventure. ![]() We wanted to make the Ultimate Sonic experience. Because it will be nothing more than a Nostalgic Sonic experience. * However, be careful not to end up with just an ordinary side-scrolling game. This would surely please loyal Sonic fans. * Draw from and improve the classic Side-Scrolling Sonic from Genesis. So we needed to put absolute priority on the sense of speed and let him dash non-stop on the trackless routes. And I found the answer pretty quickly - I actually already had my answers in my mind since Id always been thinking about what the ideal Sonic was! I started straight off by thinking of what is needed to make the real Sonic. Then, in 2005, I was approached and asked by the Producer Akinori Nishiyama Would you like to produce the next Sonic? And this is when the new chapter of Sonic began. I could hear his cry I want to run faster! I want to run freely! For years to come as I worked steadily to build my career at Sonic Team for Sega, I kept my belief that the true Sonic the Hedgehog could be even better! I kept asking myself Is this the Sonic that fans really want to see? It looked to me that Sonic was a bit restrained. But we always felt that something was missing. During that time, weve seen a lot of Sonic games being developed and released. The Art Director Sachiko Kawamura and I have participated in the development of many Sonic games for over 10 years, ever since Sonic Adventure and Sonic Adventure 2. It is recommended to see them in high quality.Sonic Unleashed offers many attractive features one of the most outstanding being the gameplay itself for Sonic the Hedgehog. Here are some videos that show the potential of DashEngine. NVIDIA GeForce GTX 1050Ti or AMD Radeon RX 470 card or higher NVIDIA GeForce 670 GTX or AMD Radeon 7970 HD series card or higher Quad-core Intel or AMD processor, 2.5 GHz or faster Windows 7 64-bit or Mac OS X 10.9.2 or later Your computer must meet these requirements in order to use the engine. Custom camera though, camera volume or scripting Side scroller movement system (usually for Classic Sonic) ![]() Fully customizable damage system and drowning system (Fire damage, Electric Damage, etc.) Regular Sonic The Hedgehig gimmicks (Rings, Springs, DashRings/Panel) ![]() Regular Sonic's abilities (Spindash, Homing Attack, Boost, Stomp, Lightdash, etc.) Classic, Adventure and Modern sonic gameplay managed with ready-to-use presets Advanced reproduction of sonic physics and movement We could say that the DashEngine prevents to the creators of Sonic's fangames from having to program the physics and the bases of the character from scratch, helping them to focus more on the design of the game.Īnd I did not know anything about this 1 day ago XD It is used to reduce software development time. :speech_balloon: But, What is a "Framework"? :speech_balloon:Ī framework is a set of libraries to make the code easier and more orderly. The engine use Unreal Engine 4 by Epic Games as a base engine to provide you beautiful graphics and tools like the Visual Blueprint Scripting, Graph Material Editor, Realistic physics with NVidia PhysX and more.DashEngine is open source and can be freely modified for your game project" "DashEngine is a Sonic gameplay framework, who allow you to easily create a 3D Sonic The Hedgehog fangame. :diamond_shape_with_a_dot_inside: What's the DashEngine? :diamond_shape_with_a_dot_inside:Īccording to the Official Page of the DashEngine And recently, the last one has been worked specifically for SonicĪnd today I will talk about this new "video game engine" These are some of the video game engines that have been used to design and create Sonic's FanGames. SonicGDK, Sonic Worlds, ProSonic, Open Sonic and Unreal Engine 4. It would take a long time and it would be very complicated. They are just some examples of different creations made by hardworking programmers, talented musicians and all that effort compacted in unofficial non-profit games, but in some cases they even surpass the original games.īut all that work can't be done from zero. Darkness True Nightmare Revived, Sonic Utopia and Sonic Land Game. Sonic BTS and ATS, Sonic Dimensions, Sonic vs. The FanGames are one of the proves of how high the creativity of videogame fans can be. :arrows_counterclockwise: Features :arrows_counterclockwise: :speech_balloon: What's a "framework"? :speech_balloon: :diamond_shape_with_a_dot_inside: What is the DashEngine? :diamond_shape_with_a_dot_inside: Recently, a Sonic gameplay framework that could help to create new fangames in the future has been published by GalaxySoftware Studios !!HELLO PEOPLE WHO READ TEXT ON A SCREEN!!
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